Archive/Document

WORKSHOPS

I look at a number of artists and was interested in the work of Ola Lanko with the All year Round project and the Google Earth/Maps work by Mishka Henner . Ola Lanko’s work was a novel study and representation of the notion of time, the camera would be photographing the same area (The IJ waterway in Amsterdam) for an entire year which resulted in the prints being presented as a circular set of curtains which not only presented a 365 day archive but also a beautiful instillation.

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Mishka Henner worked on a few projects based on Google Earth/Maps, he used the feature to create works with all sorts of styles and contexts such as discovery’s of isolated women wondering around the streets of European countries and multiple locations being  stitched together to show intricate detail.

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SP1, Ancarano, Abruzzi, Italy. From the series No Man’s Land, exploring the margins of our urban and rural European environment as experienced by what appear to be women soliciting sex, all captured by Google Street View cameras.

 

 

 

 

 

 

 

 

 

 

 

Reflective Research

 

THIS LIST OF RESEARCH ARE REFERENCES TOWARDS MY TIME IDEA

Jeff Wall

Destroyed Room 1978

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Jeff Wall’s photography has emerged from a re-encounter with nineteenth century art. The Destroyed Room was a reinterpretation of the painting The Death of Sardanapalus by Eugène Delacroix  in 1827. When looking at the two artworks, Jeff Wall has reversed a few colours from the painting with his compositions of the messy furniture that correlate to the original scheme from the painting.

 

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The Death of Sardanapalus by Eugène Delacroix 1827

Hiroshi Sugimoto

Hiroshi Sugimoto was commonly known for his theatre photograph, in this project, he visited the Natural History Museum in New York in 1974 and photographed a series of dioramas with his large format camera. The black and white levels of density create a rather realistic looking photographs that were originally stuffed animals with fake trees and grass with a highly detailed painted wall in the background.

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Laurie Simmons

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Laurie Simmons’s Early Black and White Interiors (1976-78) series staged iconic miniature spaces, using dollhouse furniture and other seemingly banal props, to conjure a pseudo reality. I was interested in how the compositions of the models as images tell the melancholic story.

 

Thomas Struth

In the series of the museum photographs Thomas Struth captures multiple moments including the moments being presented or exhibited in the museums, he recalls “this suggested to me the potential for including a marriage of a contemporary moment and a historical moment in one photographic plane”. Struth feels the paintings in his museum photographs regain aspects of their original vitality when seen today.

THIS NEXT LIST OF RESEARCH IS MORE OF A REFERENCE TO MY SURFACE IDEA 

Hugh Watt

Hugh Watt is an Irish artist who has worked on projected video instillation projects, I came across an interesting and realistic installation where a video of sea water being projected on the floor correlated with a door and banister. The water would sneak under the door gap and come crashing into the corner of the steps giving viewers quite a shocking experience of not only of what they see, but also the audio they hear.

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Christian Marclay 

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Christian Marclay is a visual artist who explores connections between sound, noise, photography, video, and film. In 1989 he created a recording of some footsteps, his installation had 3,500 single sided LPs stuck to the floor of the gallery. To pass through from one room to the other, people were forced to walk over them that would grind dirt into the grooves and scratch away at the surface.

The Boyle Family 

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Boyle Family

“Boyle Family is best known for the earth studies: three dimensional casts of the surface of the earth which record and document random sites. These works combine real material from the site (stones, dust, twigs etc) with paint and resins, preserving the form of the ground to make unique one-off pieces that suggest and offer new interpretations of the environment, combining a powerful conceptual framework with a strong and haunting physical and visual presence”.  I personally have an interest in patterns so I found this very intriguing, and I can understand the works offering new interpretations in terms of the development of detail bringing out a more dramatic surface than what it was when first discovered.

Link to Boyle Family website:  http://www.boylefamily.co.uk/boyle/about/index.html 

 

Michelle Reader 

Michelle Reader is a London based artist well known for her sculpture art. She creates bespoke recycled and sustainable sculptures that are often made out of waste materials, she has used the waste to build sculptures such as wildlife, figures and mechanicals she says. “I try wherever possible to use materials that are reclaimed, things with a history that have been discarded and might otherwise end up in landfill.” I loved this work because of the interesting new colour schemes of the subjects and the details of the waste being positioned wisely to bring out the correct detail of the subject being made.

 

David Hanauer 

David Hanauer is an artist who made a series of “Worldwide Carpets” or rugs that are imprinted with aerial photographs. The image illustrates landscapes and architectural constructions from the source known as Google Earth. “David Hanauer takes up the ornament structures of Persian carpets for the composition of his patterns, while referring to recurring motives and patterns.”

Website: http://www.davidhanauer.de/index.php/project/worldwide-carpets/ 

 

Janet Cardiff & George Bures Miller 

“A video walk is similar to an audio walk but functions quite differently because of the visuals. With a video walk the participants receive a small digital video camera with headphones. The tape that they watch has been previously recorded on the site with a professional camera and binaural microphones following the route, which has been prepared with actors and props. Then there is an extensive editing process using the acted scenes, sound effects, and video effects to create a continuous motion. The audience follows this prerecorded film on the camera. The architecture in the video stays the same as the physical world, but the people and their actions change, so there is a strange disjunction for the viewer about what is real.”  I really enjoyed watching these videos, unlike photography films develop more than just an image but movement and audio, what I have learnt is the audio which is not just regarding of whats being said in the videos but the quality which can draw an audience into the work much more effectively.

CARDIFF & MILLER 
Video walk, 26 minute walk.
Produced for dOCUMENTA (13), Kassel, Germany.

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Video Link: http://cardiffmiller.com/artworks/walks/alterbahnhof_video.html

Website Link: http://cardiffmiller.com/artworks/walks/index.html#

 

Alvin Lucier 

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In 1969, artist Alvin Lucier recorded himself inside a room literally speaking about himself sitting in a room recording his own voice, the purpose of the work was to experiment with the audio of his recording continuously as with each iteration, the recording of the speech starts to develop towards the same speech no longer being audible. I find this very fascinating as it evidently demonstrates how important audio can be in the production of filming.

Link: https://www.youtube.com/watch?v=fAxHlLK3Oyk 

Matthew Brandt 

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For this project Brandt carried two things with him: his camera and a jug to fill up with lake water. After taking the photo he would then make a C-print of the photograph and soak it in the water that was collected from the lakes he photographed which brings a out an interesting coloration as an outcome. This method reminded me of hue levelling on Photoshop which changes the colour scheme of images, these images however is the original colours of the photograph becoming more of subject in terms of the blurry shapes and a few new colours such as orange.

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© 2016 Playdead. All rights reserved.
Copenhagen, Denmark

Soundtrack of the game by Martin Stig Andersen 

Martin Stig Andersen 

Beyond Photography is about many things, from the beginning of paintings to high definition visual experiences. I believe video gaming can be underestimated in this category or generally in the art world, its commonly seen as a stereotypical desperateness of unrealistic achievements, but some games have given viewers just as amazing mind blowing experiences that movies have generated, which were originally the next step from still images in photography. INSIDE by Playdead has become one of the most popular games in 2016, the audio in the game by artist Martin Stig Andersen harmoniously tells a mysterious story while moving your character to the right as the lighting slowly starts to change. I discovered this game during the summer, my most appealing elements or strand of the game besides the graphics and lighting was the erringly beautiful audio.

Susan Hiller

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Susan Hiller is an artist who has experimented on instillation and audio, her work “Stories from the other side” is a cascade of voices belonging to people who have been declared physically dead, but lived to tell the story, comes together in a ghostlike installation of 104 screens. the screens have television like static effects and sound waves moving as the voices speak giving viewers a paranormal experience along with the eerie blue lighting of the room of where the instillation is placed.

 

 

Surface

 

WORKSHOPS

Textiles

Art with textiles may been commonly known for sewn images on many types of materials such as cotton, but photography had been a part of the style as well with the methods of ironing the prints which are then peeled off placing the image on the material like a sticker.

 

The print came out in a rather greenish colour which I found very interesting and beautiful, I then tried to decorate it to continue its satisfying eeriness by adding tracing paper which blurred the trees creating a foggy effect to the images, next I decided to practice on some drawings on top of the tracing paper that would add towards the work’s theming, the third image with the scissors has some drawings from one my favourite video games LIMBO by Playdead.

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© 2016 Playdead. All rights reserved.
Copenhagen, Denmark      

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This finished piece blew me away when it was up on the wall as I realised I made an instillation artwork as well as a textile framed photography. the work could potentially be interesting for viewers who were fans of horror movies, the trees for me were still looking just as beautiful as they were in the first year as I used them for a workshop in the Image Making unit.

Liquid Light

Much like the standard black and white density balance before processing, liquid light was a workshop involving various papers for printing, (I just used some ordinary thick paper as I didn’t have much time to experiment) The process started by selecting a photograph on film and setting up a size of 6 by 4 metre size on the easel with the enlarger, once the size was accurate along with the correct level of focus with the assistance of a focus finder, it was then time to paint some liquid emulsion onto the paper, I was aware not to either add to much or less to get the best result when developing the image. After drying the emulsion I then exposed the image onto the paper with three different times and grades, I then took the paper to three different trays of liquids the first was developing the image, the second was fixing the image giving it more contrast (depending on the grade) and lastly was the washer which assists a little detail in the image which I could leave the photograph in until my process was done since a little wash wouldn’t harm it. I ended up experimenting with 3 pictures, my favourite was the second image I printed which is the image on the far right. This image had a exposure time of about 10 seconds with a grade 4 for strong contrast bring more detail on the bright light bulb.

 

Silk Screen Printing Workshop 

In this workshop, the frames had already had some exposed images soon them, I chose some images and tried experimenting the colours and fabric materials that would intentionally create an outcome with a decent balance. The problem was the colour since i was rather given either not enough or a lack of quality (probably because of the other class having the more superior ones for important reasons). Digital versions of these prints were simply ready for heating, the bottom left image is my digital print, the other images were originally done with paint and a squeegee.

 

Photograms

 

For this workshop I and a colleague grabbed some light sensitive paper and headed outside to press the paper against objects or grab objects and place them onto the paper, the images on the right are brighter than the ones on the left, the reason being is because after the experiments when out and about, I and my colleague when onto Photoshop to do some basic tweaking to bring out better exposure, contrast and saturation.

Large Format Printing 

Printing Development 

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Final Images taken in a studio with the large format camera being on a tripod and a stall being in front of it where the subjects would sit in position

The size of the paper I used for a large format print was a 12 by 9 with a half inch border on the easel metre sheet of light sensitive paper, when printing on cold paper the detail was strongest on the clothes while the much warmer clothes brought out better detail on the persons face.

MY PROJECT

ITS A STRANGE WORLD  

After a group discussion and reflecting on my initial decision looking at Time, I have decided to explore surfaces. There are many surfaces in the world, and walking on all sorts of surfaces can be an interesting journey. I thought of an idea of walking around in public filming many ground surfaces using film and audio to challenge me.

Minecraft Moodboard 

Instead of a rough sketch on a piece of paper I simply lined up many blocks of materials on Minecraft (a video game giving players the ability to create their own worlds using blocks in a grid like concept) the blocks contained many materials such as cobblestone, wood and glass as rough examples to what I would be looking for in the real world.

Screenshot of Minecraft world with many hybrids of materials/surfaces in a line with signs explaining what they are. 

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Walking around Folkestone 

Instead of trying to look at the screen of the camera while walking, I simply had the camera strapped around my neck and casually walked around the town of my local town of Folkestone while recording various surfaces on my journey. This technique was more easier for me since I wouldn’t bump into anyone while my eyes would be focused on the camera. I recorded surfaces like tarmac, sand and autumn leaves.

 

 

The GoPro 

After using a Nikon D90, I tried using a GoPro which had a wide angle lens with the settings of 1080p HD picture filmed at 30 FPS, this feature was better than the Nikon since it gave a much more of a professional quality and composition with the assistance of a fisheye, the camera was also less shaky since I had the GoPro on a selfie stick. The downsides of these clips was the weather since the lighting would change in particular clips, plus the GoPro had a lack of audio quality within the clips. 

Learning ways of holding the selfie stick. 

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Lens Distortion Removal Effect 

With My GoPro on Premier, I learnt that there were some settings that were made for GoPro editing such as the Lens Distortion Removal tool. This tool erased the circular effect of the fisheye lens on the camera into a simple flat screen which made the video look less of an illusion, However it did bring out a lack of frames per second making the video run at normal speed for only a millisecond then freezing, then playing again at a faster speed than normal.

The (pink) Flat screen effect on the clips 

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Slow Motion 

In the film, there was a clip of me jumping off some stairs and continuing the walk once I landed. Instead of the usual filming the feet while walking in many grounded surfaces, this particular clip was edited with the duration speed being slowed down with the landing being played at normal speed again at the right time.

 

 

Foley Art

Foley is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass.  I thought this style would be very useful for my project so I have intended to grab some high quality microphones and some materials to either walk on or fiddle with to create the appropriate sounds that would be a good cover for the videos.

 

Audio 

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Since the videos had a lack of quality on its audio, I used a more higher quality microphone to record the footsteps more accurately. The locations were not exactly the same as the places I recorded on video but the sounds were on similar surfaces.

 

iMovie 

Although I was new to this software when developing this project, iMovie was much easier to learn than Premier Pro, the software contain many features that was useful to what I attended to accomplish within the unit. It had sound effects as well as an easier process of gathering video files, audio attaching and deleting background sounds.

 

Detaching audio on iMovie

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THE IMPORTANCE OF THE AUDIO 

Once I had gathered the series of GoPRO clips, I inspected each clip so I could create a new series of videos I preferred regarding the creativity of many surfaces changing throughout the entire video I was about to create on iMovie. Next, I added in some video clips that were recorded with a higher quality microphone and when I dragged them down to the timeline (as what it looks like to me) the videos just ended up becoming green audio files which was strange but coincidently what I was intending to make. After that I noticed that iMovie had a list of sound effects, most of them sounded cheesy but there were some clips that sounded realistic and dramatic. I grabbed a mixture of sounds that interested me and added them to the video, some were useful for supporting the moving pictures and some were completely random. The combination of the moving images and the rather strange sounds brings out some thought provoking when watching the entire video or even mesmorising which was honestly better than the sound of natural footsteps.

Choosing sounds from the Audio menu on iMovie 

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Footsteps sounds from video clips of the “My Media” menu 

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From this point, I had a series of clip fading from one to another with some decent audio in the background, I then moved back to Premier and tried using its features again. Eventually I created (no audio) a series of clips including the clip of me jumping off some stairs with a slow motion effect when I’m in the air, along with a “cross dissolve” (as primer calls the fading effect from one clip to another) effect in between.

The finished video was really satisfying to watch with its creativity of diegetic sound occasionally correlating with the video, making the experience an exploration on boundaries of the human senses more than just a timeline of surfaces.

Instillation Testing for the Exposure Festival Exhibition

Now that I had a video I was pleased with, I thought of inspecting the video being projected on the studio wall to test its performance and picture quality, the size of the screen was rather larger than the wall space within my exhibition space that was the Poco Loco Cantina in Chatham as a colleague was in the studio using the kit for work testing who kindly allowed me to have a quick preview of my video.

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The Poco Loco Cantina in Chatham plus a space I thought was ideal for my work as an instillation 

A projector I photographed at uni as an example of what I was originally intending to display for my work regarding a surface video performing on floor

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When looking at this space I was unsure if it was possible to display the video on the floor (I intended this idea since the surfaces in the video our indeed on the floor themselves) because of the staff not allowing its ceiling to be constructed (giving space for a projector to face downwards onto the floor) for health and safety reasons, which made think of displaying in a little corner beside its entrance.