THIS LIST OF RESEARCH ARE REFERENCES TOWARDS MY TIME IDEA
Destroyed Room 1978
Jeff Wall’s photography has emerged from a re-encounter with nineteenth century art. The Destroyed Room was a reinterpretation of the painting The Death of Sardanapalus by Eugène Delacroix in 1827. When looking at the two artworks, Jeff Wall has reversed a few colours from the painting with his compositions of the messy furniture that correlate to the original scheme from the painting.
The Death of Sardanapalus by Eugène Delacroix 1827
Hiroshi Sugimoto was commonly known for his theatre photograph, in this project, he visited the Natural History Museum in New York in 1974 and photographed a series of dioramas with his large format camera. The black and white levels of density create a rather realistic looking photographs that were originally stuffed animals with fake trees and grass with a highly detailed painted wall in the background.
Laurie Simmons’s Early Black and White Interiors (1976-78) series staged iconic miniature spaces, using dollhouse furniture and other seemingly banal props, to conjure a pseudo reality. I was interested in how the compositions of the models as images tell the melancholic story.
In the series of the museum photographs Thomas Struth captures multiple moments including the moments being presented or exhibited in the museums, he recalls “this suggested to me the potential for including a marriage of a contemporary moment and a historical moment in one photographic plane”. Struth feels the paintings in his museum photographs regain aspects of their original vitality when seen today.
THIS NEXT LIST OF RESEARCH IS MORE OF A REFERENCE TO MY SURFACE IDEA
Hugh Watt is an Irish artist who has worked on projected video instillation projects, I came across an interesting and realistic installation where a video of sea water being projected on the floor correlated with a door and banister. The water would sneak under the door gap and come crashing into the corner of the steps giving viewers quite a shocking experience of not only of what they see, but also the audio they hear.
Christian Marclay is a visual artist who explores connections between sound, noise, photography, video, and film. In 1989 he created a recording of some footsteps, his installation had 3,500 single sided LPs stuck to the floor of the gallery. To pass through from one room to the other, people were forced to walk over them that would grind dirt into the grooves and scratch away at the surface.
The Boyle Family
“Boyle Family is best known for the earth studies: three dimensional casts of the surface of the earth which record and document random sites. These works combine real material from the site (stones, dust, twigs etc) with paint and resins, preserving the form of the ground to make unique one-off pieces that suggest and offer new interpretations of the environment, combining a powerful conceptual framework with a strong and haunting physical and visual presence”. I personally have an interest in patterns so I found this very intriguing, and I can understand the works offering new interpretations in terms of the development of detail bringing out a more dramatic surface than what it was when first discovered.
Link to Boyle Family website: http://www.boylefamily.co.uk/boyle/about/index.html
Michelle Reader is a London based artist well known for her sculpture art. She creates bespoke recycled and sustainable sculptures that are often made out of waste materials, she has used the waste to build sculptures such as wildlife, figures and mechanicals she says. “I try wherever possible to use materials that are reclaimed, things with a history that have been discarded and might otherwise end up in landfill.” I loved this work because of the interesting new colour schemes of the subjects and the details of the waste being positioned wisely to bring out the correct detail of the subject being made.
David Hanauer is an artist who made a series of “Worldwide Carpets” or rugs that are imprinted with aerial photographs. The image illustrates landscapes and architectural constructions from the source known as Google Earth. “David Hanauer takes up the ornament structures of Persian carpets for the composition of his patterns, while referring to recurring motives and patterns.”
Janet Cardiff & George Bures Miller
“A video walk is similar to an audio walk but functions quite differently because of the visuals. With a video walk the participants receive a small digital video camera with headphones. The tape that they watch has been previously recorded on the site with a professional camera and binaural microphones following the route, which has been prepared with actors and props. Then there is an extensive editing process using the acted scenes, sound effects, and video effects to create a continuous motion. The audience follows this prerecorded film on the camera. The architecture in the video stays the same as the physical world, but the people and their actions change, so there is a strange disjunction for the viewer about what is real.” I really enjoyed watching these videos, unlike photography films develop more than just an image but movement and audio, what I have learnt is the audio which is not just regarding of whats being said in the videos but the quality which can draw an audience into the work much more effectively.
CARDIFF & MILLER
Video walk, 26 minute walk.
Produced for dOCUMENTA (13), Kassel, Germany.
Website Link: http://cardiffmiller.com/artworks/walks/index.html#
In 1969, artist Alvin Lucier recorded himself inside a room literally speaking about himself sitting in a room recording his own voice, the purpose of the work was to experiment with the audio of his recording continuously as with each iteration, the recording of the speech starts to develop towards the same speech no longer being audible. I find this very fascinating as it evidently demonstrates how important audio can be in the production of filming.
For this project Brandt carried two things with him: his camera and a jug to fill up with lake water. After taking the photo he would then make a C-print of the photograph and soak it in the water that was collected from the lakes he photographed which brings a out an interesting coloration as an outcome. This method reminded me of hue levelling on Photoshop which changes the colour scheme of images, these images however is the original colours of the photograph becoming more of subject in terms of the blurry shapes and a few new colours such as orange.
© 2016 Playdead. All rights reserved.
Soundtrack of the game by Martin Stig Andersen
Martin Stig Andersen
Beyond Photography is about many things, from the beginning of paintings to high definition visual experiences. I believe video gaming can be underestimated in this category or generally in the art world, its commonly seen as a stereotypical desperateness of unrealistic achievements, but some games have given viewers just as amazing mind blowing experiences that movies have generated, which were originally the next step from still images in photography. INSIDE by Playdead has become one of the most popular games in 2016, the audio in the game by artist Martin Stig Andersen harmoniously tells a mysterious story while moving your character to the right as the lighting slowly starts to change. I discovered this game during the summer, my most appealing elements or strand of the game besides the graphics and lighting was the erringly beautiful audio.
Susan Hiller is an artist who has experimented on instillation and audio, her work “Stories from the other side” is a cascade of voices belonging to people who have been declared physically dead, but lived to tell the story, comes together in a ghostlike installation of 104 screens. the screens have television like static effects and sound waves moving as the voices speak giving viewers a paranormal experience along with the eerie blue lighting of the room of where the instillation is placed.